#pragma once

#include "Framework2D.h"

void Framework2D::Init(HWND& hWnd, HINSTANCE& hInst) 
{	
	p.Init(hWnd, hInst);
}
void Framework2D::Update()
{
	p.Input();
	p.Update();
}
void Framework2D::Render(IDirect3DDevice9* device) 
{ 
	p.Render();
}
void Framework2D::Release() 
{
	p.Release();
}
